Alex Hill Game Artist

Alex Hill Game Artist
Work 2013/2014

3D Modelling

These images of the models I have created are in order of when they were created, the images at the top are my most recent projects.
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Muppet Mayhem GameArtisans Competition



Ferrari 2012 F1 Car

 Knight Character for Game Artisans Competition



24 Hour Modelling Project: Race Car (about 8hrs work)

I wanted to realise one of my car sketches into 3D, this was my favourite one so here you go...

Just over 10K tris for standard model, this is the beefed up render model at 25K tris.

GameWorld Re-Design
Working at GameWorld I have noticed it would be better if it had a redesign, nothing truly structural just moved, leveled and added to (with some bits cut away)

I'm no structural engineer so this is merely a concept of how it could look while trying to take into account the load bearing members.
Van
Here's a project i've been working on for a while, a standard Volkswagon transit

Just shy of 25k Tris I figured I'd go a bit nuts with polys and just try and add as much detail as possible without going too stupid.

The wheels are round, the doors open, it has an interior all added extras because I wanted to.

In case you're wondering why the background is just a bunch of squares 1. Stop giving me such a hard time ;) 2. I've uploaded the model to Unreal 3 with Normal and Specular maps to show it off in the best way

The model uses a single 2048x2048 map which is viewable below the Van images.

Please enjoy :)



Bunker Project

This is an experimental art piece, an exploration of my art style I wanted to create a level which had no photorealistic textures but gave an impression of what they represented.

This is a re-master of something I did a while ago but since deleted as I wasn't happy with it. This version is a lot grungier and gives a darker feel to it which is what I was looking for.
New York Project
I decided to undertake a large scale 3D project, I acquired several images of this area and using a series of reference boxes I created this scene.








These are the wireframes for the New York scene.

I love the Pagani Zonda as a supercar, if I could get a super car it'd be one of these :D





With these renders of my final year Game Art Design project I utilised the Daylighting tool from Max 2009, I fiddled around with a lot of settings to get the reflections you see on the truck.



This is the professional project I worked on for the Serious Games Institute in Coventry. This is the terrain for techno site 2, which houses the Serious Games Institute building. I worked with others who built the rest of the scene.


This is a part of my second year project, it is a model of a Standard Class 2 Steam engine.